Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.
We are currently looking to add an experienced Rigger / Animator to join our already amazing team! As our newest Rigger / Animator, you will develop and maintain pipelines and tools for rigging and skinning characters in Maya. You will work as a key member of our animation team creating high-quality rigs and developing animation pipelines.
Some of the cool stuff you'll be doing:
Requirements
What you'll bring to the table:
Benefits