Environment Artist / World Builder (Remote)

Environment Artist / World Builder (Remote)
Liquid Development, Mexico

Experience
1 Year
Salary
0 - 0
Job Type
Job Shift
Job Category
Traveling
No
Career Level
Telecommute
Qualification
As mentioned in job details
Total Vacancies
1 Job
Posted on
Sep 10, 2022
Last Date
Oct 10, 2022
Location(s)

Job Description

The video games industry represents the pinnacle of interactive digital content. At Keywords, we are using our passion for games, technology, and media to create a global services platform for video games and beyond. We aim to become the go-to provider of technical services. By working as their external development partner, we enable leading content creators and publishers to leverage our expertise and capacity across the lifecycle of interactive content. In doing so, we enable our clients who are operating in complex and fast-moving environments to remain lean and agile and to focus on creating and monetizing the most engaging experiences. We are trusted and relied upon by many of the world’s leading video game companies to work alongside them during concept, development, and live operations by leveraging the breadth and depth of our industry-leading service lines every step of the way.

About Liquid Development

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Environment Artist / World Builder

Liquid Development is looking for Environment Artists and World Builders to join our team. You will be working with an experienced team on a variety of triple-A titles bringing levels to life through environmental storytelling! The work will be done in Maya, Blender, Substance, UE4, Unity, and other proprietary engines.


Responsibilities

  • Adhere to a specific art style and address feedback given by the Art Director or Environment Lead
  • Collaborate with other artists and world builders to create interesting and immersive environments
  • Modeling environment geometry from simple level blockout to finished states
  • UV map and paint custom texture sets or trim sheets for levels
  • Polish up environments with detail objects, decals, VFX, and other set dressing elements

Requirements

  • Efficient communication skills
  • Responsible time management skills
  • Understanding of how the environment affects game play
  • Knowledge of 3D applications such as Maya, 3ds Max, Blender, and zbrush
  • Experience with a commercial game engine such as Unreal and Unity
  • Experience within game development crafting playable environments
  • A keen eye for level design, and the aesthetics for visual storytelling
  • A strong interest in games and creating game environments

Preferences

  • Experience building props, both organic and hard surface
  • Experience integrating assets into Unity / Unreal
  • Experience with a variety of game engines
  • Experience working collaboratively with a team
  • Experience Kit bashing and building modular environments
  • Good sense of scale and spatial awareness for a player POV
  • Strong understanding of light, value, composition, color, staging, and detail in environmental design

Benefits

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Law benefits
  • After 3 months, Medical insurance and saving funds

Job Specification

Job Rewards and Benefits

Liquid Development

Information Technology and Services - Mexico City, Mexico
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